![]() This core game mode has a lot of nuance and depth, especially for those looking to actually play as a team. RELATED: How Knockout City Going Free-to-Play and EA Stepping Away Will Work This game mode tasks two teams to score as many points as possible, all while tackling each other to steal the ball and maintain momentum around the oval-shaped stage (of which there is only one). This core game mode is at least somewhat fun, but after a dozen or so matches online, it quickly grows stale. On the opposite end of the spectrum is a game like Knockout City a game that sticks to its cartoony and jazzy themes through and through, and with great success.Īs it currently stands, Roller Champions only has one core game mode. These various disparate elements make Roller Champions feel like a board meeting game that lacks charm or flourish. The gameplay isn't much better since there is a lack of music or fanfare during an actual match, making the game feel lifeless and barren. Again, this style feels vastly different from the game's opening. Once in a match, there is an annoying announcer who is trying to talk like some radical and awesome dude that wants to psyche players up. The main menu features a similar style of music but doesn't at all feel like it fits the extreme sports theme the game is going for. The opens with a surprisingly robust cutscene with plenty of top-notch animations but also features some out-of-place pop-style music and that feels at odds with the game's cartoony tones. Roller Champions feels like a game that is completely all over the place in terms of style and presentation. The following changes and fixes to Roller Champions could potentially help keep the game moving forward month after month, in hopes of growing a solid player base. ![]() It's hard not to compare this game to some extent to EA's Knockout City, a dodgeball game that shines far and above Roller Champions, even when it was initially released. While the actual premise here is fun and there is a somewhat solid foundation, the game as a whole is incredibly mundane and worse yet, often boring. RELATED: Great Xbox One Games That Are Only Available Digitally However, like many free-to-play titles, updates and major changes can completely fix a game, bulk it up, or turn it around completely, As it stands, Roller Champions pits two teams against each other in an oval-shaped course with the ultimate goal of gaining laps and scoring points with the game's one ball. ![]() If they can always maintain that feeling of having the information you need, they’ll have sold us for sure.Roller Champions is unfortunately not quite the free-to-play juggernaut that Ubisoft might have been hoping for, at least in its current barebones and lackluster form. ![]() When you do not have possession of the ball, the button merely “Calls out” that you are open for a pass, and when you are in possession of the ball, you can clearly see who is open to receive.Įven in the pre-alpha stage of the demo, the clear communication between players without any sort of voice chat in the middle of hectic sprints is a fantastic sign. This only became better once everyone started using the “Pass” button. With that said, we played a number of matches where we did manage to get partnered with both teammates and opponents of relatively equal skill, based on the number of fans they had, and the experience was great. Our best guess based on the “News” on the menu selection of the game is that a minimum number of fans are needed to unlock certain maps, which seem to be the same type of track in a different backdrop and with different music. Right now, playing a match seems to award about five fans each time, though we are not sure what those fans are for.
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